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Adventure Map and Development Progress

There have been many things going on, and time has passed quickly. We have completed tasks through government-supported projects, and we have made a lot of progress in development. I can tell you that the release is not that far away.


Today we can show some movement on the adventure map.


The UI hasn't been updated yet, but the mood and content on the adventure map are ready. Below is the Eerie Cave City of Ghouls, and part of the Eldritch Lake that lies dormant beneath it. And the forest trail too.



It's a shame that Combat Lighting and Grid UI still use temporary resources. Anyway, the number of creature types and maps has increased, and more and more content is being added. I'm happy to say that we will have a version ready for public release soon.



Also, here's an example of a short choice system I made last year. The poor bandit captive can be executed like that, depending on your choice... or you can let him go. Some of your companions might be unhappy with your generous choice.


Perhaps, soon, we will be able to show you a more neat and sophisticated version of the grid and UI, which has been a long-awaited wish. Then I will post again soon!

 
 
 

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